![]() ![]() ![]() While there is lot more content now, at least quest wise, it's mostly done by reusing old assets, and that only goes as far. There were grand plans with nexus all, additional planets etc. And before anyone says its a Sandbox, no it wasn't, and wasn't even advertised as such. But lack of content still posed the biggest problem in player retention. ![]() To their credit they made quite a bit of progress towards the end even with limited funds they had. Problem was they were designing a 20 mil game with 1 mil+0.5mil budget. Ryzom was also released in horribly unfinished state. But by 2003-2004 the industry has already moved on, and Ryzom could not technically offer the same level of interactivity with environment as its peers already could, and almost universally did in the years that followed. This was fine in times of Everquest, or Ultima online. Ryzom at core is 2D game with a 3D representation. And that alone was good enough reason to take a trip to Atys, and for the most is still the reason why people who haven't played Ryzom yet, should at least take a casual stroll thought the game today.Īnother strong point would be the crafting system, which is extremly grindy and but also can be very rewarding as the stats of crafted items are determined by the materials crafter freely can decide to use.Īlmost everything else is a different story altogether. Ryzom skill system is now, and was back than the single most original feature of Ryzom. I played from since the first round of closed testing till about time when Nevrax went under.Īs for why there aren't 1000's of players playing right now, its for very much the same reason that were the issue back in 2004-2006. ![]()
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