not seeing a bunch of good Wizard spells, and considering I'm already functioning with a reduction I don't exactly have the space to give up for them. Yeah, looking at it, gonna ditch the spell focus feats for the trip ones.Īs for Spell Shield being obsoleted, I doubt it. Remember that it can't reduce the level of a spell past its starting point. what would I apply it to? Since I'm relying on spells, and there really aren't that many at 3 or below, the only other one I'm seeing is Magic Missile. That other trait, is it not a Magic Trait? Because I know I can't double up on trait types. Dashing through the fog and slicing them to ribbons.Īs far as I know, against my first opponent unless I roll a 1 I'll hit. Horrible Flatfooted defense, but with an Initiative mod of 23 I should almost always be going first.įocus is mostly on using Force Punch to trip people and then lay into them with the scimitar.Īre there any items that give blindsense/sight? Because I could use fog cloud and bladed dash to essentially be a ninja then. This ends up resulting in a 24 Dex, a 30 Int, and an AC of 28, boosted to 38 if I spend for Spell Shield. +3 Spell storing Scimitar(Toppling Force Punch) Going straight Magus(Kensai) 12 with a scimitar. Traits: Magical Lineage(force punch), Reactionary, Avarice, Blood of the Dragons(Perception) However, since the d20pfsrd has already included the pseudo-errata, and doing so is clearly the dev's intention, that's not something that I'd expect to be usable in anything but the most strictly-RAW campaign.Using the variant abilities: Two abilites, Racial Int bonus(initial stat 20), Racial Dex bonus(initial stat at 15) Re: Arcane Concordance - The Ring of Continuation was never technically errata'd (to add the 10 minutes/level restriction), a dev just said they were going to errata it and then never did. As an added benefit, you can potentially qualify for "must be able to cast Xth level spells" things eight levels early. If you really want to be cheesy, take both of those traits, and be able to apply two levels of free metamagic on all your spells, or four levels on the spell that you picked for them. Which means you can apply Silent to all your spells (except the 9th level ones, when you get that high buy a rod for those I guess). So with that alone, you could apply Silent Spell to everything except your highest level slots.īut wait, there's more! If you also take the Heighten Spell (separately, not as one of the Sacred Geometry feats) and the Wayang Spellhunter (aka Metamagic Master) or Magical Lineage trait, then "the maximum level spell you can cast" is one level higher. At low levels, it's unreliable, but once you get 11-12 dice or so, it becomes impossible to fail (someone mathematically proved this, I believe). The feat Sacred Geometry lets you apply metamagic without using higher-level slots, assuming you can do some dice math. This way could be seen as somewhat cheesy, but. Maybe it could also get Merciful Metamagic for free (what kind of evil armored Overlord doesn't neglect to kill the protagonist the first time around ), which it could use spontaneously with a slight damage bonus for encouragement (possibly +INT modifier to damage, later levels multiplying the bonus?).Īrchetypes could be a Wizard-esque one which trades some Hexes for bonus metamagic feats or arcane discoveries, a Sorc-esque one which trades some hexes and the familiar for bloodline powers and the bloodline spells as spontaneous options ala Cleric Cure/Inflict spontaneity, a less control-oriented archetype which trades the passive control ability for something like a Paladin auras, a Crafting-focused variant which gets free crafting feats as well as bonuses (maybe reduced crafting times) in exchange for some of the armor training stuff, and a Psychic archetype because why not.ĭo you think something like that would work? Probably a Witch/Fighter hybrid which takes Witch Hexes and the Familiar along with the Fighter Armor Training (with features to remove Spell Failure chance at a faster rate than the Magus) plus some extra features to help boost tanking potential (cast touch spell in place of an AoO, doesn't work with Combat Reflexes, maybe later upgrade it to single-target ranged touch attacks and eventually single-target save spells or even hexes), or maybe even a control ability (passive difficult terrain within certain radius?). But with this still bopping around my head, I had an idea about making a 6th-level caster class centered around the idea.
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